The Mind
Based on the game by Wolfgang Warsch
Try to read your friends' minds. Play cards in ascending order by feeling.
Setup
Sequence numbers 1-100 (100 cards total) — every numbered card except Clubs 0, plus face cards (X-A) from Clubs/Spades/Hearts/Diamonds and the X of Caps
Also needed: Life and star tokens (coins, buttons, or unused ZSA cards)
Use the sequence numbers printed on each ZSA card. You need cards with sequence numbers 1 through 100. That means:
- All numbered cards (ranks 0-9) from all 8 suits give you sequence #0-79
- The face cards give you #80-119
Pull out sequence #0 (Clubs 0) — you don't need it. Then use sequence #1 through #100 (that's Clubs 1 through Caps X). Set aside #101-119 (not needed).
100 playing cards total.
You also need tokens for lives and throwing stars. Use coins, buttons, or unused ZSA cards for these.
Setup:
| Players | Starting lives | Starting throwing stars | Levels to complete |
|---|---|---|---|
| 2 | 2 | 1 | 12 |
| 3 | 3 | 1 | 10 |
| 4 | 4 | 1 | 8 |
Set out the life and star tokens. Shuffle all 100 cards.
Gameplay
Level 1: Deal 1 card to each player. Players look at their own card(s) but cannot communicate in any way about their values — no talking, no signals, no hints.
When everyone is ready, players begin. There are no turns. Any player may place their lowest card face-up on the central pile at any time. The goal is for all cards to be played in ascending order of sequence number.
If a card is played and any other player holds a lower card, stop. That player reveals the lower card(s), and the team loses 1 life for each card that was skipped. Discard all skipped cards. Then continue.
Throwing star: At any point, any player may propose using a throwing star by raising their hand. If all players agree (by also raising their hands), spend 1 star and everyone simultaneously reveals and discards their lowest card. This is the only allowed communication.
When all cards for the level are played, the level is complete.
Level 2: Deal 2 cards to each player. Level 3: 3 cards each. And so on.
Rewards
After completing certain levels, the team earns rewards:
| After level | Reward |
|---|---|
| 2 | +1 throwing star |
| 3 | +1 life |
| 5 | +1 throwing star |
| 6 | +1 life |
| 8 | +1 throwing star |
| 9 | +1 life |
Winning
Win by completing all levels for your player count. Lose when your last life is lost.


