Flipflop Solitaire, from www.flipflopsolitaire.com, adapted for ZSA Cards. You can remove suits or the 0 and 1 cards to make the game shorter, but the following rules explain the game for all eight suits.
The cards and the deal
Equipment: A deck of ZSA Cards.
Start with the shuffled deck and lay out cards faceup in a grid of 9 columns. Each column should have four cards face down in it, and a fifth card face up.
Draw two extra cards and put them face up. These are your reserve cards - they can be played at anytime during the game, onto columns or foundations.
The goal of the game is to build eight foundations, one for each suit, in ascending order from Ace to King.
You can move a card to the foundation if it's of the same suit and the next rank in sequence.
Once a card is moved to a foundation it can't be moved again.
You can move cards between columns, but only if the card being moved is face up and is either one rank higher or lower than the card it is being moved to.
If a column doesn't have any face up cards left, flip over the next face down card in the column.
Once you can't move any more cards between columns, flip over a card into each column from the face down pile.
You can move two cards as a group if they are in descending order and of the same color suit.
You can move a sequence of cards to an empty column or to a column with a card of the opposite color and one rank higher.
The game is won when all the cards are in the foundations.
The game is lost if no more moves can be made.
For a quicker game, remove the 0 and 1 cards. You can also remove suits - just make sure the number of columns is always one greater than the number of suits.